Tutorials
These are the tutorials I have written, ranging from very simple to more complex ones on a variety of subjects. Most of these are for 3ds Max, and each tutorial will list its requirements.
Beginner Tutorials
LatheCreate lathed/revolved objects. |
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RaytracingThis guide provides a basic introduction to how raytracing works. Raytracing is the method used to render reflections and reflections, among other things. |
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Golf BallUse basic modeling techniques such as beveling and subdivision (MeshSmooth) to create a golf ball. |
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Tissue BoxMake a tissue box using some lesser-known but powerful tools, such as ShapeMerge and Shell. No Booleans needed! |
Advanced tutorials
Depth of Field in mental rayUse the mental ray renderer to produce a realistic depth-of-field effect. |
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Blender Fluid SimulationUse Blender to simulate fluid flowing down a flight of stairs. |
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ClothUse reactor to realistically simulate cloth draping over an object. |
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HDRILearn how to use an HDRI (High-Dynamic Range Image) file to create a more realistic environment. |
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CausticsUse the mental ray renderer to create caustics: the light patterns caused by light refracting through glass. |
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Boat WakesUse reactor's water simulation to create the wakes left behind by boats. |
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Blobmesh3ds Max's Blobmesh, essentially metaballs, creates particles that meld together with nearby particles. |